Amazon: Instant Pickup

My Role: UX, Visual Design, Research

I designed a brand new service for Amazon—Instant Pickup—and added improvements after launch by usability testing customers, analyzing metrics, and mapping customer journeys. 

Instant Pickup is the fastest delivery speed Amazon offers. Customers can browse and order items from the Instant Pickup section of the Amazon app, then pick up their order 2 minutes later from a locker.

See below for how I designed this new service, then added improvements to increase the purchase rate by 31% after launch.



Screen flow

Since customers both needed to see the status of the pickup they're currently waiting for, while at the same time be able to add Instant Pickup items while they wait, a 2-container layout made the most sense. I condensed our existing pickup design to the top-half of the page and introduced an Instant Pickup widget below it. If customers interact with the Instant Pickup widget, it expands to take up most of the screen, condensing the current pickup status to a small top bar. This way, customers can keep track of their existing wait status while simultaneously browse and order Instant Pickup items.

Usability testing

I put together a mobile Flinto prototype and tested it out with real customers at our closest store location.

Main learnings:

  • Users prefer to browse items by category instead of in a big item grid.
  • Users assumed the items were available for standard pickup instead of instant pickup. As a result, I updated much of the wording to be more speed specific.

MVP Launched

Click the below image to see the final design, or watch the above video which includes animated transitions.

Post-launch research

After Instant Pickup launched, I ran usability tests and gathered feedback from customers and store associates. Based on my data, I compiled several customer journey maps with input from stakeholders to understand the journey our customers go through when they use Instant Pickup--what are their moments of delight, and where are their pain points? This helped us prioritize which enhancements to do next.

Customer journey map of a first-time user

Customer journey map of a first-time user

Design enhancement

Research showed that our primary issue was comprehension--some customers assumed that the Instant Pickup widget sold items for standard shipping instead of immediate pickup. 

I brainstorming with design, dev, and product management to come up with dozens of ideas to fix this problem. We narrowed down our ideas and decided to validate through rapid user testing.


Rapid prototyping & testing

I quickly prototyped our best ideas in Flinto and flew down to one of our pickup locations in order to user test with real customers.  

The first day, we discovered that none of our ideas increased comprehension. Making wording and layout changes on the fly, I ended up testing a dozen prototypes with 52 participants over the span of 3 days. By the end of the third day, we had our winning solution.

Winning solution

The problem was that the users' eyes would go straight to the massive spinner telling them their wait time, and would not look away to read the Instant Pickup widget title. Unless customers read the widget title, they would not realize the items were available instantly.

The following changes successfully fixed this problem:

  • Dramatically condensed the size of the pickup wait timer to a small bar at the top of the page
  • Introduced a green banner that covered up the wait timer for the first 4 seconds

These changes ensured that customers read the title and understood the items were available for Instant Pickup instead of standard two-day pickup.

Enhancement launched

Metrics showed that this enhancement increased the purchase rate by 31% in the first two weeks after launch!

(View "Winning prototype" video above to see the final design with animated transitions.)